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Introduction

AtlasSpawner turns a spawner into something a player owns, mines, stacks and upgrades. A spawner runs only while someone is near it, and what it produces is decided by one rule and nothing else.

kills = amount × stack × boosters

No cap per block, no cap per chunk, no falloff with distance. A hundred spawners stacked into one block produce exactly what a hundred spread over a field produce — the same number, not close.

  • Mineable spawners — break one and it drops as an item, with its type, levels and stack intact.
  • Stacking — many spawners in one block, counted as one.
  • Upgrades — per-type levels (amount, stack limit, and more), bought in a menu.
  • Boosters, tickets and wands — multipliers a player applies to their spawners.
  • A shop seam — sells drops through the economy plugin you already run.
  • Menus — one file per menu, layout and words together.

A spawner keeps its own state — type, levels, stack, owner, contents and boosters — in the block. The database only holds what a block cannot: who owns how many, the log, returns, and unused boosters.

Head to Licensing & install to get it running, then Configuration for the files it reads.