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The bank & upgrades

Every realm holds one bank balance. Any member can pay into it. Only the owner withdraws from it or spends it on upgrades.

/realm bank opens the bank menu, for the realm you are standing in if you are a member of it, otherwise your own. /realm bank deposit <amount> pays any amount into that bank, from any member. /realm bank withdraw <amount> takes money out of your own realm’s bank, and only the owner can do it.

The menu’s deposit and withdraw buttons move a fixed amount instead: economy.bank.step per click, ten times that on a shift-click. The command form still takes any number you like.

/realm upgrade border and /realm upgrade members each buy one step on their own ladder, paid straight out of the realm’s bank. Both ladders share the same shape:

  • cost — what the first step costs.
  • rise — added to the cost for every step already bought, so the tenth step costs more than the first. 0 keeps every step the same price.
  • step — how much border (in blocks) or how many member seats one purchase adds. 0 turns that upgrade off entirely — see below.

The price of the next step is cost + rise × steps already bought.

A permission node is always the ceiling a ladder climbs toward — atlasrealms.realm.size.<n> for the border, atlasrealms.member.size.<n> for members. See Permissions for how the numbered nodes are read.

  • With the matching step at 0 (the default for both ladders), there is nothing to buy: the permission node sets the value outright the moment the owner enters the realm.
  • With step above 0, the node becomes a ceiling the owner has to buy up to, one step at a time. /realm upgrade border refuses once the next step would pass it.

Without Vault and an economy plugin, the bank button does not appear in the main menu, /realm bank answers that the bank is unavailable, and both upgrade ladders cannot be bought — the size permission nodes fall back to setting the border and member limit outright, exactly as if step were 0.