Permissions
Player defaults
Section titled “Player defaults”Granted to everyone by default (default: true):
atlasspawner.mine— mine spawners. Silk touch and the right tool still apply.atlasspawner.eggchange— change a spawner’s mob with a spawn egg.atlasspawner.trust—/atlasspawner trust, which grants access on every spawner you own.atlasspawner.whitelist—/atlasspawner whitelist, for the spawner you are looking at.atlasspawner.list—/atlasspawner listand/myspawners, everything you own or may use.atlasspawner.teleport— teleport to one of your spawners from that list.atlasspawner.returns—/atlasspawner returns, spawners waiting to be picked up.atlasspawner.boosters—/atlasspawner trust boosters, where boosters, tickets and wands are bought.atlasspawner.log—/atlasspawner log, the history of the spawner you are looking at.atlasspawner.top—/atlasspawner top, the leaderboards.
Staff defaults
Section titled “Staff defaults”Granted to server operators by default (default: op):
atlasspawner.bypass— ignore every permission, tool, silk touch, price and ownership check. Use it sparingly; it also skips the ownership rights that protect a player’s own spawners.atlasspawner.give—/atlasspawner give.atlasspawner.set—/atlasspawner set.atlasspawner.item—/atlasspawner trust item, how another plugin’s shop or crate sells this plugin’s items.atlasspawner.log.others—/atlasspawner log <player>, what somebody else has done.atlasspawner.types—/atlasspawner types.atlasspawner.summary—/atlasspawner summary, what the server harvested over a period.atlasspawner.migrate— take spawners over from another spawner plugin. Cannot be undone.atlasspawner.debug— turn console tracing on and off while the server runs.atlasspawner.reload—/atlasspawner reload.atlasspawner.bench—/atlasspawner bench, which exists only in a development build.
Off by default
Section titled “Off by default”atlasspawner.nosilk(default: false) — mine spawners without silk touch.
Dynamic & per-type nodes
Section titled “Dynamic & per-type nodes”Bukkit cannot list a wildcard’s children, so every node below is declared as a
single placeholder with default: false. A rank plugin (LuckPerms and
similar) grants the specific child node it wants; the placeholder itself is
never checked.
Per-action bypass — atlasspawner.bypass.action is the parent of
atlasspawner.bypass.<action>, one node per ownership right: break, stack,
change, upgrade, open, collect, sell. Grant one of these to hand over
a single right instead of the full atlasspawner.bypass.
Per-type nodes — these are only checked when the matching config flag asks for them:
atlasspawner.mine.type→atlasspawner.mine.<type>, checked whenmining.require-individual-permissionistrue(defaultfalse).atlasspawner.set.type→atlasspawner.set.<type>, checked whenset.require-individual-permissionistrue(the default).atlasspawner.eggchange.type→atlasspawner.eggchange.<type>, checked wheneggs.require-individual-permissionistrue(defaultfalse).
Per-key limit and multiplier nodes — each key under a config
permissions: map becomes a permission node of that name, and the largest
value a player holds wins, regardless of the order the keys are written in:
atlasspawner.limit.owned→atlasspawner.limit.owned.<key>, fromownership.limit.permissions(for examplevip: 250).atlasspawner.limit.stack→atlasspawner.limit.stack.<key>, fromstacking.limit.permissions.atlasspawner.limit.whitelist→atlasspawner.limit.whitelist.<key>, fromwhitelist.limit.permissions.atlasspawner.sell→atlasspawner.sell.<key>, fromsell.multipliers.permissions.
Mining-chance nodes — atlasspawner.chance is the parent of
atlasspawner.chance.<rank>, built from mining.perm-based-chances (for
example atlasspawner.chance.vip:100). This one resolves differently from the
limit nodes above: it is a list, and the first rule in the list that the
player holds wins, so put your best rule first. It is only consulted when
mining.use-perm-based-chances is true.